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Incorporating eye-tracking into virtual reality (VR) allows researchers to gain an insight into human behaviour, attention, and cognition within virtual spaces. Eye-tracking applications in VR are becoming increasingly popular in psychological research, especially in the areas of education and training, marketing and consumer experience, gaming behaviour, as well as clinical practice, where they are often used for diagnostic and therapeutic purposes. Despite the surge in their use, there are currently many methodological challenges and limitations associated with the use of eye-tracking technology in VR.
The present Collection welcomes original research articles on applications of eye-tracking in virtual reality from different areas of Psychology. Studies that explore new approaches to overcoming current limitations in VR-based eye-tracking techniques and measures are particularly welcome.