Theme: Youth powering media and information literacy in digital spaces
The UNESCO annual Global Media and Information Literacy Week is a major occasion for stakeholders to review and celebrate the progress achieved towards “Media and Information Literacy for All.”
The Global Media and Information Literacy Youth Hackathon is an integral part of the Global Media and Information Literacy Week Youth Agenda Forum. It is an opportunity for young people and youth organizations worldwide to participate in creating innovative MIL learning in meaningful ways. Following the previous four successful editions, the fifth Global Media and Information Literacy Youth Hackathon will be held during Global MIL Week 2023.
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- 1 July 2023: Registration opens
- 1 August 2023: Registration ends
- Between 5-10 August 2023: Two-day mentoring on MIL and the hackathon
- 15 August 30 September 2023: Hacking processes (teams meet to hack issues and develop solutions)
- 1 October 2023: Deadline for submission of pitches (submission advised before the deadline)
- 2-10 October 2023: Judging process
- 25 October 2023: Announcement of winners and presentation of projects during the Global MIL Week 2023 Youth Agenda Forum
- Participating teams will comprise 3-6 members (ensuring gender parity, teams can be national, regional, or international).
- Any group of persons aged between 18 and 32 years adheres to the values of UNESCO, such as peace, respect for diversity, freedom of expression, etc.
- No previous computer science or coding background is required.
- Experience and expertise in gaming, mobile application, website and radio/media content development would be an asset.
Task and challenges
The participating teams will design innovative and creative solutions to one of the following three challenges:
- Promoting Media and Information Literacy in Digital Spaces (Read to be inspired here, https://www.unesco.org/en/media-information-literacy)
- Youth Championing Media and Information Literacy in Cities (Read to be inspired here, https://www.unesco.org/en/media-information-literacy/mil-cities)
- Integrating Media and Information Literacy in Youth Organizations to tackle potentially harmful content online, including disinformation and hate speech (Read to be inspired here, https://www.unesco.org/en/media-information-literacy/resources).
Prototype of the solution and a 3-minute video pitch (a creative format is strongly recommended), which must also present:
- The team composition
- Problem statement, objectives, audience, and alignment with one of the three challenges
- Explanation of the prototype
- Deployment strategies / Business model and evidence of market validation
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